VFX Professional/Creative Utility Infielder
in Film & Themed Entertainment

L.H.S. Bikeshed–Spaceship sim in a motorhome

A spaceship LARP sim built into a camper. All actual hardware components, built by “amateurs”, two GMs running the sim. Described as part BSG Raptor, part Trek shuttle, part Starbug. Had me sold just on that description alone.

Not sure I’d ever leave it.

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A View to a Thrill–Themed Entertainment and Bond Films

I’m an unabashed James Bond fan. Any entertainment to last 50 years is pretty special, and 23 films is quite a milestone for UK movies.

I’ve been revisiting them thanks to the James Bonding podcast, and it started making me think about how Themed Entertainment is like James Bond films.

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You Should Know That Voice

John DiMaggio and his team have written a love letter to his industry, in the wonderful documentary I Know That Voice.

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LEGO Architecture Studio

I highly recommend LEGO Architecture Studio to anyone who is interested in how spaces shape human interactions. The book is great, and the idea behind it as a learning tool is even better. Nice for kids and adults.

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See Mars!

A morning exercise, based two WPA “See America” posters for Montana, inspired by Acker and Blackers’s The Thrilling Adventure Hour

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Museum Sleepover Stories

Museum sleepovers are quite the thing now days, and I think they’re a great way to increase engagement of young museum goers. Kids especially are exposed to learning from a different angle. Simply, more time at the place equals more immersion, and more chances for learning to stick.

But that immersion could be so much more.

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Tuition Costs & Gov. Support via The Atlantic

RE: Futureproofing and R&D:

Undergrad tuition across the US is $62.6 Billion dollars, and the government spends $69 on tax breaks and grants.

The Atlantic makes a strong argument that we should just give that money straight to the schools, and drop tuition costs dramatically.

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Futureproofing and the R&D Dilemma

At the last TEA mixer the topic of Research and Development and preparing for the future came up, and I had a good discussion with some folks about where advances actually come from.

The cutting edge never comes from clients, and only comes from setting aside time for R&D and explorations, preferably outside the confines of a job entirely.

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via NPR-“In Gaming, A Shift From Enemies To Emotions”

NPR notes the increasing trend of storytelling in gaming:

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I Want Good, for Cheap and Fast….

A current conversation reminded me of a commercial I was on where the client asked for “Pixar quality” on their very limited schedule and budget.

The client asked for a fully animated photoreal Statue of Liberty in New York Harbor talking about their product as the camera flew around her.

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