Brian Tatosky's Demo Reel Breakdown 1) Norfolk Southern—Commercial --World Designer (with team, developed overall city/architectural looks, color palettes and city layouts; specific city and building designs by Gary Montalbano) --Camera choreo (also did choreo and pre-vis and tracking for 70% of the overall spot) --Lead "Brick and Mortar" city modeler, texturer and pre-lighter (modeled and textured 60-70% of buildings; others buildings and city elements modeled and textured by Steven Rogers and Michael Johnson) --Some "Digital" city lighting (Digital City modeled by Andrew Weiler and Tex Kadonaga; Other lighting by Andrew Weiler) --About 50% of atmospheric effects (other half by Brad Hayes) --Compositing (with John-Mark Austin) Sky painted by Lopsie Schwartz; hawk texturing and animation by Michael Johnson; Cliffs by Andrew Weiler; Norfolk Southern train (not shown) modeled and textured by Andy Wilkoff. 2) Ford Focus “Blur”--Commercial --Camera choreo; Car animation (with Michael Johnson); Compositing; Transition and car trail effects; Effects design (with Andrew Weiler); Car modeling and texturing by Andrew Weiler; Landscape by Brad Hayes. 3) Title card 4) EA “Medal of Honor Rising Sun”--Commercial --Digital Effects Supervisor, Lead Digital Artist, Previs, Choreo, Compositing and Roto, Animation, Water Effects, Sky Effects, Lighting Ship and Plane Texturing by David Ridlen (from DD models), Volumetric smoke and fire by David Ridlen, additional flak and water elements, and tracer fire by Ken Wilder and Dan Peters. Exploding plane by Dan Peters. 5) Nissan “Master of the Sixth Speed”--Short Film --Project lighting, cel-look shading and animation supervisor; Developed overall lighting and artistic look to 4 minute piece of 107 shots in 8 weeks; developed cel-look methods including sprite texturing methods --Textured Nissan SER, Dome building, Dome Building interiors, Mountains --Modeled and textured most of the plants in the projects (additional plant modeling and texturing be Jesse Toves) --Scene setup, animation, texturing, lighting and compositing; Sentra SER model by Viewpoint, Butterfly model by REM Infographica; Dome Structure model by Dennis Greenlaw; "Viko's" car and additional mountains modeled by Andrew Weiler 6) Dodge Trucks (Penny in fountain)--Commercial --Animation; Tracking; Bubble effects (with Andrew Weiler) Penny model by Andrew Weiler 7) “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe”--Feature film --Compositing, 2D Effects Design, Roto & Paint 8) Ford Focus “Camera”--Commercial --Choreo (with Director, John-Mark Austin); Texturing; Lighting; Compositing (with John-Mark Austin) Focus model by Andrew Weiler 9) Alpha-bits “YMAB”--Commercial --Lead Digital Artist; 3D Modelling (with Andrew Weiler); Character animation; Lighting; Tracking; Camera Choreo; Compositing 2D animated cel elements by Kroyer Animation; 2D elements Sei Nakashima, both based on Scott Shaw! Designs 11) Nintendo “Dragon”--Commercial --Compositing, Roto; Practical fire enhancement, Camera Choreo 12) Yoplait “Garden”--Commercial --3D Impressionist garden effects design; Lighting; Compositing; Camera choreo --Some modeling and texturing (mostly modeled and textured by Andrew Weiler) 13) “Happy Feet”--Feature Film --Compositing, 2D water effects, 2D volumetric cloud effects 14) EA “Sim City 4: Conductor”--Commercial --Vehicle, people and secondary animation, 70% of building modeling and texturing, Compositing, Effects and Atmospheric animation, Lighting, Previs Time-lapse building animation technique by Karl Denham; remaining modeling by Karl Denham, Dave Adams, and others. 15) General Mills “Monopoly Man”--Commercial --Modeling, lighting compositing and character animation of Uncle Pennybags 16) CompUSA “Lady Liberty”--Commercial --Character animation; Facial expression modeling Modeling and texturing by Andrew Weiler; Lighting by Brad Hayes 17) “Evan Almighty”--Feature Film --Green screen compositing of each individually shot animal; Roto and Paint 18) “Serenity”--Feature Film --Compositing, roto, paint 19) Dodge “Vision”–Commercial Test --Camera Choreo; Effects Design; Car Texturing; Lighting Some Compositing (with John-Mark Austin) 20) “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe”--Feature film See Previous credits 21) Mazda B Series Trucks “Block World” --Commercial --Modeling, Texturing, Animation Lighting of Stop-motion looking world consisting of blocks with mapped real-world textures. 22) Dodge “Steel City” --Commercial Test --Car lighting and animation; City layout; Ground level modeling and texturing. Compositing (with John-Mark Austin) Opening buildings, "L" Track and Diner by Andrew Weiler 23) Norfolk Southern –Commercial See Previous credits 24) “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe”--Feature film See Previous credits 25) Nestle “Wonderball”--Commercial --Lead Digital Artist; Tracking; Animation; Lighting; Compositing; 50% of candy modeling and texturing (rest by Andrew Weiler); Wonderball box texturing (modeling by Andrew Weiler); Sticker modeling and texturing Choco ball and foil modeling and texturing by Andrew Weiler 26) Mercedes-benz “Beast”--Commercial --Lighting, Compositing and Roto. --Digital Effects Supervisor for entire spot, including on-set VFX supervision and Lead Digital Artist --Supervised Previs of spot and did about 30% of spot previs “Beast” designed by Dennis Greenlaw, Jesse Toves and Tim Petre; modeled and rigged by Tim Petre, textured by Dennis Greenlaw 27) EA Sports “Ben Hur, Jr.”--Commercial --Lighting and Film-look matching supervision, Compositing and effects. Roto and paint Animation and Lighting by Patrick Perez; Modeling and texturing by Dennis Greenlaw, Patrick Perez and Jesse Toves. 28) “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe”--Feature film See Previous credits 29) Mazda “Millenia: Disco Ball”--Commercial --Choreo and shot design; Car animation and lighting; Atmospherics and volumetrics; Compositing; Some modeling and texturing (with Andrew Weiler and Brad Hayes)