VFX Professional/Creative Utility Infielder
in Film & Themed Entertainment


Games for Impact–Can games positivity affect society? And how can you help?

Can games, “be entertaining, engaging, and also something more: educational, enlightening, and perhaps even designed to motivate action”?

We know so, but now even the White House thinks so.

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L.H.S. Bikeshed–Part II

What makes this project even more amazing, is that they’ve open-sourced all the code for it at GitHub.

The project uses Unity, with Blender for asset generation, and controls Arduino hardware.

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L.H.S. Bikeshed–Spaceship sim in a motorhome

A spaceship LARP sim built into a camper. All actual hardware components, built by “amateurs”, two GMs running the sim. Described as part BSG Raptor, part Trek shuttle, part Starbug. Had me sold just on that description alone.

Not sure I’d ever leave it.

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You Should Know That Voice

John DiMaggio and his team have written a love letter to his industry, in the wonderful documentary I Know That Voice.

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Tuition Costs & Gov. Support via The Atlantic

RE: Futureproofing and R&D:

Undergrad tuition across the US is $62.6 Billion dollars, and the government spends $69 on tax breaks and grants.

The Atlantic makes a strong argument that we should just give that money straight to the schools, and drop tuition costs dramatically.

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via NPR-“In Gaming, A Shift From Enemies To Emotions”

NPR notes the increasing trend of storytelling in gaming:

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Dave Cobb’s “Cosplay Colonists”

My friend David C. Cobb just put up the talk he gave at SATE (a conference on Storytelling, Architecture, Technology and Experience I was lucky enough to go to) in October. It’s smart stuff, well worth *any* creative persons’ read.

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